Jeff Ashworth
Author
Pub. Date
[2022]
Language
English
Description
"Because challenging your players shouldn't be so hard... The Game Master's Book of Traps, Puzzles and Dungeons provides endless options for populating your adventures with perplexing riddles, puzzles, spiked pits, Rube Goldberg-style death traps and much more -- everything you need to push your adventurers to their limit and bring new levels of excitement (and anxiety) to your campaign. Whether part of a preplanned adventure or a random encounter,...
Author
Pub. Date
©2021.
Language
English
Description
As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn't anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to...
Pub. Date
[2020]
Language
English
Description
"For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure's primary location, but every other location whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session...